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Blender plugin ac3d
Blender plugin ac3d











blender plugin ac3d

While it doesn't have a lot of features, what it does let you do, is make simple models to test in the game without having to own an (old) version of 3DS.Īs an example, here is an in-game screenshot of something you hopefully don't see on the runway every day: Modelviewer reads the exported models fine, and with the core functionality the game reads the models fine without complaint. Lots of things don't work this includes, nonexhaustively bones/skinning, in-file LOD, collision shells, scale animations and exporting anything that uses a parent/child hierarchy. There is currently very basic import/export functionality, handling basic position/rotation keyframes and single texture diffuse mapping. This is a HIGHLY EXPERIMENTAL, completely UNOFFICIAL attempt at building a. ED's models and intellectual property remain their own, this changes nothing about that.Īfter starting playing DCS in VR I wanted to measure exact panel sizes on the SU-25T in order to be able to build a replica autopilot panel, so I started poking the. Start mesh object names (OB: field) with "=" or "$" to prevent them from being split (meshes with multiple textures or both textured and non textured faces are split unless this trick is used or the "no split" option is set.This tool may only be used for private purposes and may in no way be used for extracting models which may directly or indirectly be used for commercial gain or promotion of any commercial product i.a games, films, media, or artwork.Į.g.

blender plugin ac3d blender plugin ac3d

Start mesh object names (OB: field) with "!" or "#" if you don't want them to be exported Parents are exported as a group containing both the parent and its children Multiple textures per mesh are supported (mesh gets split) there's a new option to choose between exporting meshes with transformed (global) coordinates or local ones exporting lines (edges) is again supported color comes from first material found in the mesh, if any, or a default white one. correctly export each used material, be it assigned to the object or to its mesh data modified meshes are correctly exported, no need to apply the modifiers in Blender texture dir: override textures path with this path if 'set texture dir' To export (read notes below about tokens, too) only selected: only consider selected objects when looking for meshes per face 1 or 2 sided: override the "Double Sided" button that defines this behavior per whole mesh in favor of the UV Face Select mode "twosided" per face atribute Path (or simply export the texture names, without dir info, if the path is set texture dir: override the actual textures path with a given default no split: don't split meshes (see above) Left without mats - it's better to always add your own materials default mat: a default (white) material is added if some mesh was rgb mirror color can be exported as ambient and/or emissive if needed, To be exported as strings for AC's "data" tags (19 chars max) skip data: set it if you don't want mesh names (ME:, not OB: field) global coords: transform all vertices of all meshes to global coordinates Introduced with AC3D 4.0 and with the old material handling AC3D 4 mode: unset it to export without the 'crease' tag that was crease angle is exported, but in Blender it is limited to, since there are other more powerful ways to control surface smoothing. shininess of materials is taken from the shader specularity value in Blender, mapped from to Loose edges (lines) receive the first material found in the mesh, if any, or a default white material. That this script copies to R, G, B, giving shades of gray. The ambient and emit data we can retrieve from Blender are single values, It is easy to add by hand to the exported UV-textured meshes with hierarchy (grouping) information. ac file format is an easy to parse text format well supported,įor example, by the PLib 3d gaming library (AC3D 3.x). ac file format.ĪC3D is a simple commercial 3d modeller also built with OpenGL. This script exports selected Blender meshes to AC3D's.













Blender plugin ac3d